Games

Elden Ring makes the Dark Souls brand of dread work in an open world
Elden Ring introduces an open world and a few new empowering mechanics to the Dark Souls recipe, but it's still…

Mighty Kingdom represent local game development in Australian Export Awards
The growing South Australian game development studio has now earned national recognition.

Tiny Tina's Assault on Dragon Keep is finally getting the spotlight it deserves
Tina Tina's Assault on Dragon Keep is a special game, and it deserves to be played by a bigger audience

Choice matters: the genrefication of Life is Strange
As the developers of Life Is Strange continue to capitalise on the success of its first title, its followups, including…

Unity buys visual effects studio Weta Digital for $2.2 billion
Weta Digital is best known for its VFX work on films like The Lord of the Rings.

Pokemon and Baccarat celebrate franchise with $34K diamond Pikachu
The diamond Pikachu will be limited to 25 exclusive pieces.

Q-Games regains rights to PS4-exclusive The Tomorrow Children
The Tomorrow Children was only live in early access for a year before it was shut down in 2017.

God, give me a body: How virtual events and museums can be better
In the lockdown era, virtual galleries and exhibitions strive for true-to-life immersion, but they're missing one key element. The video…

Xbox wants to acquire more social and casual game developers
Xbox boss Phil Spencer has ambitions to make gaming on their platforms more attractive to broader audiences.

Square Enix doubles down on commitment to NFTs
Square Enix has doubled down on its commitment to NFTs.