HYPER//ECHO delves into the transience of our digital world
ACMI's most recent digital exhibition explores digital decay in a locally developed video game.
Activision Blizzard touts change, diversity and environment action in report
Activision Blizzard has outlined a number of steps it hopes to take to improve working conditions, as well as its…
Australian video game composers celebrated at Sound Byte
Sinister Creative's Sound Byte event highlights the industry's talented local video game composers.
Character diversity is more involved than just ticking boxes
Activision Blizzard's diversity tool has come under fire for good reason. What good is something that can't understand character context?
How digital distribution and game prices are costing developers
Digital distribution for games has changed rapidly in the last decade. So have our expectations of game prices. So have…
On Citizen Sleeper and precarious survival in a capitalist world
Though removed from present reality, Citizen Sleeper deftly captures the uncertainty of living life and simply facing the day ahead.
How Wylde Flowers incorporates escape and empowerment
Studio Drydock's Wylde Flowers is a cosy tale about escape from the real world, and how prejudice can be overcome…
How inclusive design in video games benefits everyone
Good games are accessible games, and accessibility features in video games can benefit everyone in the grand scheme of things.
Historians find Van Mai, pioneering woman in games
Wabbit was one of the first video games to feature a human woman as a protagonist.
Sega reportedly plans multiple remakes, remasters for FY23
Sega is reportedly planning to launch 'multiple' new remasters, remakes and spin-offs in the coming year.