Meghann O'Neill
Meghann O'Neill's Latest Articles

In Clanfolk, the old and the new grow wild together
Clanfolk developer Andrew Hume discusses how to make beautiful, boundless grass.

On Point Click Killer, and Game Making as Cultural Connection
Why do some developers spend so much energy making free jam games? We ask Point Click Killer developer Dace Kelly.

Against the Storm and its compelling, continuous rain
Mikołaj Kurpios explains how he created the immersive music and sound for Against the Storm.

Freeplay’s Micro-Games prove bigger is not always better
Read micro-reviews of all six of Freeplay’s Micro-Game award nominees here.

Puzzling and exploring inside the hand-painted eyeball of Claude Monet
The Master’s Pupil is a work that's entirely hand-painted – half by Claude Monet himself. It’s also a very good puzzle game.

Cult of the Lamb, Clanfolk, and moving on from the legacy of Rimworld
What really defines the base-building genre? We unpack Cult of the Lamb and Clanfolk to see how the spirit of RimWorld lives on through them.

Delving into music theory through Elder Scrolls Online
At PAX Australia 2024, popular creator Lara6683 unpacked a theory of lydian modes, and nocturnes, alongside live performance of music from Elder Scrolls Online.

Finding hope in city-building games set on giant creatures
How city building games set on large creatures explore ideas of interconnection and survival.

Small and special: The best game jam games to play right now
Short, creative, and free to play, the things that come out of Game Jams can be superb. Here are some of our favourites for you to try.

How to deliver a potent game narrative quickly, as demonstrated by ‘The Telwynium’
The Telwynium Books 1 & 2, are short, story-heavy adventure games. Creator Dave Lloyd explains his approach to building a compelling world.