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Features

Why do the elves in Dota have Australian accents?

All the elves in Dota: Dragons Blood are (spoiler) all Australian and we don't know why – so we asked…

Features

The Burden of Building Someone Else's Fantasy World

'Blackwood' is the latest in a long line of content expansions for The Elder Scrolls Online, an MMORPG that's keeping…

Features

Itch.io games aren’t ‘unspeakable’; they’re groundbreaking

Chantelle McColl reflects on the role that itch.io plays in supporting experimental game development, and why that benefits the whole…

Features

Unionisation for freelancers: why is it worth it?

Here’s what GWU Australia is doing to make freelance and precarious labourers a priority, and how people in other fields…

Features

You should play... Hollow Knight

Games & digital content lead Jini Maxwell waxes lyrical about the Studio Ghibli-inspired blockbuster Hollow Knight, made by tiny Adelaide-based…

what good will a video game tax offset do?
Features

Australia's video game tax offset is not a silver bullet

Foreign companies provide massive job boosts and up-skilling, but they have no interest in telling local stories, and they almost…

Features

Making Magic: Behind the VFX that empowers the players of Hearthstone

VFX artists aren't just vital to the film and TV industry, but the video games too. Learn how artists at…

Features

Making Mortal Kombat - The South Australian Blockbuster

Director Simon McQuoid recounts how he found himself directing a video game adaptation he didn't want, and how the film…

Features

How does the Digital Games Tax Offset fit into Australia's screen incentives?

Is a $500k minimum spend punishingly high? Is a 30% offset enough? What's different for film and TV? Game developers,…

Features

Hades’ Greg Kasavin breaks down Supergiant’s unique approach to narrative

‘It's nice having someone just notice and care that there was a small change about you, like a haircut or…

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