Features

Why do the elves in Dota have Australian accents?
All the elves in Dota: Dragons Blood are (spoiler) all Australian and we don't know why – so we asked…

The Burden of Building Someone Else's Fantasy World
'Blackwood' is the latest in a long line of content expansions for The Elder Scrolls Online, an MMORPG that's keeping…

Itch.io games aren’t ‘unspeakable’; they’re groundbreaking
Chantelle McColl reflects on the role that itch.io plays in supporting experimental game development, and why that benefits the whole…

Unionisation for freelancers: why is it worth it?
Here’s what GWU Australia is doing to make freelance and precarious labourers a priority, and how people in other fields…

You should play... Hollow Knight
Games & digital content lead Jini Maxwell waxes lyrical about the Studio Ghibli-inspired blockbuster Hollow Knight, made by tiny Adelaide-based…

Australia's video game tax offset is not a silver bullet
Foreign companies provide massive job boosts and up-skilling, but they have no interest in telling local stories, and they almost…

Making Magic: Behind the VFX that empowers the players of Hearthstone
VFX artists aren't just vital to the film and TV industry, but the video games too. Learn how artists at…

Making Mortal Kombat - The South Australian Blockbuster
Director Simon McQuoid recounts how he found himself directing a video game adaptation he didn't want, and how the film…

How does the Digital Games Tax Offset fit into Australia's screen incentives?
Is a $500k minimum spend punishingly high? Is a 30% offset enough? What's different for film and TV? Game developers,…

Hades’ Greg Kasavin breaks down Supergiant’s unique approach to narrative
‘It's nice having someone just notice and care that there was a small change about you, like a haircut or…