IGEA's fifth annual Australia Game Development Survey has revealed major growth for the local industry.
The physics-based puzzles of Heavenly Bodies are equal parts entertaining and frustrating, and both a comedy and a tragedy, depending on whether you have a co-op partner or not.
The creators of Heavenly Bodies discuss unintentional comedy and their primary influences: The Soviet space program and Bennett Foddy's Getting Over It.
Finding yourself in game development can be a strange journey. Here's one tale about making the jump from journalist to narrative designer.
Siobhan Reddy, studio director at Media Molecule, shares how her team dealt with covid, and the changes coming to Dreams.
Lead Audio Designer Fraser Strachan talks about how his role and work fits within the Playground Games team, and how a start in filmmaking led him to game audio.
The growing South Australian game development studio has now earned national recognition.
Krome Studios reflects on recovering from the financial crisis, the state of the local industry, and the game that put them on the map.
Tim Dawson and Wren Brier from Queensland's Witch Beam recount the birth of the studio, and the heartening journey to creating Unpacking.
Additional allegations add to an already tumultuous period for Paradox Interactive, known for games like Stellaris and the Crusader Kings series.