16th December 2021 Australian Games

IGEA's fifth annual Australia Game Development Survey has revealed major growth for the local industry.

3.0 star
8th December 2021 2pt Interactive

The physics-based puzzles of Heavenly Bodies are equal parts entertaining and frustrating, and both a comedy and a tragedy, depending on whether you have a co-op partner or not.

7th December 2021 2pt Interactive

The creators of Heavenly Bodies discuss unintentional comedy and their primary influences: The Soviet space program and Bennett Foddy's Getting Over It.

6th December 2021 Game development

Finding yourself in game development can be a strange journey. Here's one tale about making the jump from journalist to narrative designer.

1st December 2021 Dreams

Siobhan Reddy, studio director at Media Molecule, shares how her team dealt with covid, and the changes coming to Dreams.

11th November 2021 Forza Horizon 5

Lead Audio Designer Fraser Strachan talks about how his role and work fits within the Playground Games team, and how a start in filmmaking led him to game audio.

10th November 2021 Australian Games

The growing South Australian game development studio has now earned national recognition.

5th November 2021 Australian Games

Krome Studios reflects on recovering from the financial crisis, the state of the local industry, and the game that put them on the map.

2nd November 2021 Australian Games

Tim Dawson and Wren Brier from Queensland's Witch Beam recount the birth of the studio, and the heartening journey to creating Unpacking.

13th October 2021 Game development

Additional allegations add to an already tumultuous period for Paradox Interactive, known for games like Stellaris and the Crusader Kings series.