Unity has attempted to clarify its new runtime fee policy, after loud backlash from game developers.
Additional allegations add to an already tumultuous period for Paradox Interactive, known for games like Stellaris and the Crusader Kings series.
The furore that surrounded Bayonetta 3 highlighted the issue of fair pay for voice actors. We spoke to some voice professionals about the situation.
Unity has released an open letter to its game development community, revealing new terms for its planned runtime fees.
Game development is hard – but its trials and tribulations often generate great rewards.
ACMI's most recent digital exhibition explores digital decay in a locally developed video game.
Sinister Creative's Sound Byte event highlights the industry's talented local video game composers.
IGEA's fifth annual Australia Game Development Survey has revealed major growth for the local industry.
The creators of Heavenly Bodies discuss unintentional comedy and their primary influences: The Soviet space program and Bennett Foddy's Getting Over It.
Krome Studios reflects on recovering from the financial crisis, the state of the local industry, and the game that put them on the map.