The Philosophy of Achievement Design in Australian Games
Much has been said about the completionist drive of video game achievement hunters, but how do developers approach their implementation?
Heavenly Bodies studio 2pt Interactive share top Melbourne spots
The duo behind Heavenly Bodies, Alexander Perrin and Joshua Tatangelo, share their top Melbourne locations to eat, drink, and do…
Heavenly Bodies Review - Comedy and Tragedy
The physics-based puzzles of Heavenly Bodies are equal parts entertaining and frustrating, and both a comedy and a tragedy, depending…
Beauty, Grace and Outer Space: The Making of Heavenly Bodies
The creators of Heavenly Bodies discuss unintentional comedy and their primary influences: The Soviet space program and Bennett Foddy's Getting…
Heavenly Bodies, the Aussie-made space adventure, launches in December
After three years in development, Heavenly Bodies finally has a launch date set.
Heavenly Bodies showcases neat PS5 controller features
Heavenly Bodies, the Australian-made zero gravity hijinks game, will feature some impressive-sounding haptic feedback on PS5.