Here’s what GWU Australia is doing to make freelance and precarious labourers a priority, and how people in other fields can push their unions to do the same:.
Take-Two Interactive, responsible for 2K Games and Rockstar Games, has joined its industry peers in recording record revenue in 2020-21.
The Australian studio behind Bioshock 2 and The Bureau: XCOM Declassified has had its tumultuous history uncovered in a new book.
Foreign companies provide massive job boosts and up-skilling, but they have no interest in telling local stories, and they almost inevitably leave again.
Unionisation continues to be a pointed topic in the videogame industry. In this op-ed, Tim Colwill from Game Workers Unite explains the current situation worldwide, and how the group hopes…
VFX artists aren't just vital to the film and TV industry, but the video games too. Learn how artists at Blizzard help bring Heathstone to life.
Two of Japan’s most prominent videogame companies had drastically different fiscal years, with Square Enix breaking records and Sega Sammy struggling.
Ubisoft, the videogame publisher known for Assassin’s Creed and Tom Clancy’s Rainbow Six, has recorded its highest-ever sales in the last year.
EA's numbers are slightly down from last year, but its lauded free-to-play shooter Apex Legends has broken records.
Is a $500k minimum spend punishingly high? Is a 30% offset enough? What's different for film and TV? Game developers, welcome to the fight for federal screen support.
Australia's first-ever nationwide tax offset for game development will be included in the next Budget, supercharging the local videogame industry.
Victoria’s screen industry, encompassing film, television and videogames, today received a large investment commitment as part of a four-year strategy to help the state compete internationally.