29 October 2021 Game Development

With the ever-changing mobile game space, a successful Call of Duty mobile game was never a sure thing. Boss Matt Lewis reflects on its performance.

29 October 2021 Game Development

Digimon Survive has been dealt another unfortunate blow.

28 October 2021 Game Development

A pandemic and post-game burnout led My Friend Pedro developer Victor Agren to explore unknown waters of mobile games and the world of in-game monetisation

28 October 2021 Game Development

The pure elegance of a game’s design can be its most compelling feature.

25 October 2021 Game Development

Drop Bear Bytes recently hired Indiginerd's Cienan Muir as a narrative consultant. The team spoke to us about the role of Indigenous perspectives in their upcoming game, Broken Roads

21 October 2021 Game Development

IGEA has announced it has joined the Playing for the Planet Alliance and committed to several environmental initiatives, but what impact will it actually have?

20 October 2021 Game Development

The theme for GCAP Conference 2021 was 'Raising the Bar,' but what does that look like in terms of representation, and who is doing the lifting?

20 October 2021 Game Development

What does technical audio designer actually do? We shine a weekly spotlight on the highlights, skills and specificities of different game development careers.

20 October 2021 Game Development

Marcus Lehto, known for being one of the co-creators of the Halo series, will lead a new Seattle-based studio for EA.

18 October 2021 Game Development

The Forgotten City creator Nick Pearce put it all on the line to make the critically acclaimed game.

15 October 2021 Game Development

When Dinosaur Polo Club set out to make Mini Motorways, a follow-up to Mini Metro, they wanted to convey a message in the most impactful way possible.

14 October 2021 Game Development

Ring of Pain is one of Australia's big video game successes. But for its creative director Simon Boxer, the road to this point has been long.