It was a remarkable feat of video game artistry in 1997, and much of what The Last Express accomplished remains unique and relevant to this day.
Elden Ring is the most generous Souls game to date, but what really makes it welcoming is the enormous community the game has fostered.
Despite the clever name and charming atmosphere, taking photos of canines in Pupperazzi is a flat, fleeting experience.
Grow: Song of the Evertree is an earnest, calming game full of pressure-free busywork, where you can find pleasure in routine.
Vanguard’s campaign recalls the same shooting galleries seen year after year, full of cliches and with somehow even less point to it all.
Metroid Dread is a lavishly-created commitment to series tradition, but a lack of successful new ideas and control accessibility concerns are disheartening.
William Dyce left Australia as a teen to pursue game development. Now he's tackling the challenges of designing Humankind, the biggest strategy game of 2021.
Sable's non-linear structure is liberating, letting you explore at your own whim. But its many technical issues contrive to hinder your journey.
A Melbourne-made, sensory journey of transformation, The Artful Escape revels in galaxy-spanning, mind-altering, maximalist sensation.
Lake is a meditative character study that exhibits great confidence with its ebbs and flows.