Features
Melbourne Queer Games Festival, the Glitch, and the Mortifying Ordeal of Being Perceived
Glitches are typically seen as mistakes in game development. But in the hands of queer game developers, the glitch becomes…
Scoring a role: how do you compose music for games?
Videogames offer many opportunities for audio experts, but how do you crack into this evolving industry? We talked to Ring…
The Most Anticipated Australian Games of 2021
Let's take a look at the most exciting games releasing this year, from Hollow Knight: Silksong to Dead Static Drive
XR:WA celebration tempts Perth to surrender to new worlds
Perth's XR:WA breaks down the barriers between linear, interactive and games storytelling over one weekend of play.
Gaming addiction isn’t about time; it’s about attitude
China's news laws only let under 18s play videogames for 3 hours a week. That won't curb gaming addiction, writes…
The Activision Blizzard lawsuit, explained
The Activision Blizzard gender discrimination lawsuit is a landmark case. Here's why.
6 questions with ACMI prize-winning game developer Dan Ferguson
We talk to Melbourne game developer Daniel Ferguson about his cartoonish, kinetic games, winning the ACMI + RMIT prize, and…
Racing against time to build worlds and create films with Unreal Engine
A filmmaker leaps into Unreal Engine with a games lecturer, and discovers a new world of production that leads him…
Cult of the Lamb: a look behind the scenes with Melbourne's Massive Monster
Melbourne studio Massive Monster shares the ethos behind Cult of the Lamb, a folk-horror base-building dungeon-crawler.
You should play... Bugsnax, by Young Horses
Monster Hunter x Frog Detective x body horror? It's Bugsnax! Don't think about it too hard!