When Sony decided that new PlayStation games would no longer be manufactured on disc from January 2028, predictably, the announcement went down as well in some circles as when your...
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Team WIBY's Ben Marrinan explains how they developed Phantom Abyss for a generation who treats games as a digital living room.
From artist to director on The Elder Scrolls Online, CJ Grebb tells us about his 20+ years in the world of game art.
The world of Overwatch is more than a game, it's a freely accessible Pixar-style animated universe. We chat to two of its lead creatives.
Amidst an ongoing pandemic and the enlightening talks of the 2021 Freeplay Independent Games Festival, Stephen Pham reflects on what games can mean to people.
There has never been a more perfect answer to the question, ‘do you have games on your phone?’
These games showcase the incredible diversity of culturally-informed, Indigenous-made games from around the world.
The lead artist on the award-winning Melbourne game alleges missing and inconsistent payments, and poor workplace culture. These issues are symptoms of a much bigger problem.
From Discord to the front page of Twitch, Wholesome Games is changing the face of games. Wholesome Games founder Matthew Taylor tells us the full story of the grassroots organisation's…
Adobe Flash Player was once installed on 99% of internet-connected desktop PCs, but as of January 2021, it's totally defunct. Here, Zowie Douglas-Kinghorn looks at the life, death and legacy…
All the elves in Dota: Dragons Blood are (spoiler) all Australian and we don't know why – so we asked ABC language researcher, Tiger Webb.