Wayward Strand - How to build an airship
Digital environment designer Su-Yiin Lai talks about the speculative architecture, videogames, and working between disciplines.
What one horrible goose can teach us about investing in games
Untitled Goose Game is a runaway hit – but it could never have gotten off the ground without proper funding,…
Bringing accessibility into play in the videogame industry
From careers to controllers, how are game developers ensuring that their work, and their industry, are anyone's game?
Co-op mode: Aussie game devs fight for labour rights
The games unionisation movement is kicking off worldwide. So what's holding Australian game devs back?