5th August 2021 Australian Games

The Australia Council's 2021-4 digital culture strategy makes funding videogames a priority, including non-commercial art games.

30th July 2021 Australian Games

Team WIBY's Ben Marrinan explains how they developed Phantom Abyss for a generation who treats games as a digital living room.

2nd July 2021 Australian Games

The lead artist on the award-winning Melbourne game alleges missing and inconsistent payments, and poor workplace culture. These issues are symptoms of a much bigger problem.

30th June 2021 Australian Games

One of Australia's most awarded solo game developers, Ian MacLarty has announced a new major commercial project.

24th June 2021 Australian Games

Industry body IGEA released the results of a survey that takes a second look at the impact of COVID-19 on the sector. And things are pretty good.

18th June 2021 Australian Games

Hundreds of videogame demos are currently available to try during the week-long Steam Next Fest, including plenty of titles from Aussie developers and publishers.

7th June 2021 Australian Games

The Australian studio behind the well-received Yonder: The Cloud Catcher Chronicles has announced their next game in partnership with international publisher 505 Games.

20th May 2021 Australian Games

The Australian studio behind Bioshock 2 and The Bureau: XCOM Declassified has had its tumultuous history uncovered in a new book.

19th May 2021 Australian Games

Foreign companies provide massive job boosts and up-skilling, but they have no interest in telling local stories, and they almost inevitably leave again.

8th December 2020 Australian Games

In a year defined by isolation, protest, pandemic, and uncertainty, these games galvanised us, fostered solidarity, and provided comfort.