The Australia Council's 2021-4 digital culture strategy makes funding videogames a priority, including non-commercial art games.
Team WIBY's Ben Marrinan explains how they developed Phantom Abyss for a generation who treats games as a digital living room.
The lead artist on the award-winning Melbourne game alleges missing and inconsistent payments, and poor workplace culture. These issues are symptoms of a much bigger problem.
One of Australia's most awarded solo game developers, Ian MacLarty has announced a new major commercial project.
Industry body IGEA released the results of a survey that takes a second look at the impact of COVID-19 on the sector. And things are pretty good.
Hundreds of videogame demos are currently available to try during the week-long Steam Next Fest, including plenty of titles from Aussie developers and publishers.
The Australian studio behind the well-received Yonder: The Cloud Catcher Chronicles has announced their next game in partnership with international publisher 505 Games.
The Australian studio behind Bioshock 2 and The Bureau: XCOM Declassified has had its tumultuous history uncovered in a new book.
Foreign companies provide massive job boosts and up-skilling, but they have no interest in telling local stories, and they almost inevitably leave again.
In a year defined by isolation, protest, pandemic, and uncertainty, these games galvanised us, fostered solidarity, and provided comfort.