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The Outer Worlds 2 Shows More Of Its Satirical Galaxy - And Spacers Choice Is Calling Me Yet Again
It feels like a lifetime ago since we first explored the world of Halcyon in the first Outer Worlds. The…

It Hurts To Say - Bloodlines 2 Was Always Going To Fail And Here’s Why
The World of Darkness has been a big part of my life for decades, be it as a D&D-like tabletop…

Dragon Age: The Veilguard’s art style defies social media's initial skepticism
Dragon Age: The Veilguard's art style is crisp, detailed, and ultimately defies social media's initial skepticism.

Why SAG-AFTRA video game actors are striking
SAG-AFTRA is striking against the games industry for a range of pertinent reasons.

Accessibility is everyone’s responsibility
Don't leave it to the people with accessibility needs to do all the heavy lifting.

Finding hope in city-building games set on giant creatures
How city building games set on large creatures explore ideas of interconnection and survival.

The Videogame Industry Does Not Exist, says Brendan Keogh
The Australian games researcher urges us to reconsider our understanding of the games industry landscape in his book.

Xbox's new energy measurement tools are world changing
New energy monitoring tools from Xbox have let Fortnite save a wind farm's worth of energy every day, and this…

Pulling Dead Space from the shadow of its remake
What makes a successful remake? Is Dead Space (2023) one of them? And how does it alter our perception and…

The importance of face-to-face games industry events
Ahead of GDC 2023, IGEA CEO Ron Curry reflects on the success of taking Australian developers to Gamescom 2022.