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PAX AUS 2023: How to make the most of your time
PAX Aus 2023 is right around the corner. Ahead of the show, check out our handy guide for maximising your…

Immortality's Sam Barlow discusses his new game, and the modern creative machine
The Immortality director talks about returning to 3D, character-driven games and his unconventional game development process.

Moving Out 2 handles players with care (but not the furniture)
SMG Studio explains how it gets everyone in on their unique brand of chaos with their inclusive approach to coop…

Barbie Down Under: A History of Australian Barbie Video Games
Australian studios contributed creativity and humour to the Barbie franchise in an era when US publishers looked to the country…

Red Dead Redemption has earned its homecoming
Red Dead Redemption holds up in modern times, despite a lack of shiny paint.

How Abby in 'The Last of Us: Part 2' challenged players to think differently
The Last of Us: Part 2 was met with vitriol before it even released, all because of one character. We…

What Happened To Movie Tie-In Games? – An Investigation
Were movie-tie in games really that abysmal? Are they any better now? Here's our important, objective analysis.

The Voice of Barbie, in Her Own Words
Chris Anthony Lansdowne was the original voice of Barbie, bringing her to life in video games and toys for several…

Star Wars: Knights of the Old Republic Is Still Legendary, 20 Years Later
Star Wars: KOTOR was one of the biggest and most melodramatic games in the early 2000s, with the game paving…

Diablo 4 revives classical art for a new generation
It's not often you see a blockbuster game try to foster classical art appreciation. But that's seemingly what the Diablo…