Features

Elden Ring makes the Dark Souls brand of dread work in an open world
Elden Ring introduces an open world and a few new empowering mechanics to the Dark Souls recipe, but it's still…

God, give me a body: How virtual events and museums can be better
In the lockdown era, virtual galleries and exhibitions strive for true-to-life immersion, but they're missing one key element. The video…

How Pokemon Diamond and Pearl taught kids the value of human connection
With their remakes releasing this month, Pokemon Diamond and Pearl are finally getting the treatment they deserve.

Gamifying grief: learning how to say goodbye through video games
A new batch of game developers are turning loss into a playable experience in a way in order to explore…

Animal Crossing: New Horizons — a retrospective at the end of the road
After nearly two years, Animal Crossing: New Horizons has received its final major update. It's been a long road for…

Ty the Tasmanian Tiger: Looking back with Krome Studios
Krome Studios reflects on recovering from the financial crisis, the state of the local industry, and the game that put…

The Elder Scrolls Online asks nothing of you, and that's perfect
The Elder Scrolls Online is the perfect MMORPG for busy adults looking for a break.

The Hero's Journey and Monomyth: Does it work for all games?
The classic idea of the Hero's Journey can be mapped easily to film and literature, but what about interactive games?…

The making of Unpacking: From bullet-hell to domestic heaven
Tim Dawson and Wren Brier from Queensland's Witch Beam recount the birth of the studio, and the heartening journey to…

Call of Duty Mobile boss speaks about the rise of mobile gaming in the West
With the ever-changing mobile game space, a successful Call of Duty mobile game was never a sure thing. Boss Matt…