Features
Media Molecule's Siobhan Reddy: 'Culture is like a garden. It needs to be cultivated.'
Reddy’s name might have less household recognition than previous BAFTA Fellowship recipients, but her impact on the industry with Media…
The 'gay button' in gaming: why LGBTQ+ representation in videogames shouldn't be hidden
Representation in gaming is getting better, games are no longer relying on stereotypical representations and LGBTQ+ characters are gaining a…
Mighty Kingdom Turns Ten: An interview with CEO Philip Mayes
The games studio founder shares a decade of insight into scaling up, staying sustainable, and why you should ask if…
Unreal Engine, short films, and virtual post-production
Writer/Director Josh Tanner sat down with the CEO of Dreamscreen Australia and the head of Epic Games’ LA Lab on…
The lifetime climate cost of your next-gen console
Videogame consoles aren't covered under energy efficiency regulations in Australia and NZ, but that doesn't mean there isn't a price.
ACMI: Rebooting the museum of the moving image
After closing for a major make-over (and pandemic postponement) the Australian Centre for the Moving Image is re-opening with a…
Making video games for a dying planet
What can video games contribute to the climate conversation?
Code-free game making tools to get you started
Don't let a lack of programming know-how hold you back from developing videogames.
What 2020 taught us about games (and life)
Screenhub catches up with some of the leading lights of the local games industry, to hear about the lessons they…
Best video games from Australia and Aotearoa in 2020
In a year defined by isolation, protest, pandemic, and uncertainty, these games galvanised us, fostered solidarity, and provided comfort.