The pure elegance of a game’s design can be its most compelling feature.
Freeplay: Parallels at Melbourne International Games Week 2022 was a much-needed reiteration that making games for yourself can be fulfilling.
The classic idea of the Hero's Journey can be mapped easily to film and literature, but what about interactive games? Well, it isn't as rigid as you think.
Tim and Wren from Witch Beam talk about their game Unpacking, and discuss how we relate to homes as reflective and personal human places.
Screenhub catches up with some of the leading lights of the local games industry, to hear about the lessons they learned in 2020 and their hopes for 2021.
Screen Australia will support 11 emerging Australian-made games with its latest round of funding.
Australian Siobhan Reddy, Creative Director at Media Molecule, is only the tenth game developer, and the first woman in games, to be awarded BAFTA's most prestigious individual honour. The ceremony…
Reddy’s name might have less household recognition than previous BAFTA Fellowship recipients, but her impact on the industry with Media Molecule is no less profound.
PS5 shortages and COVID-19 didn't stop Sony's gaming division from recording its most profitable year in its 27-year history.
While the stage and screen industries are shifting towards a colour-conscious casting culture, the voiceover world is only just catching up.
What can filmmakers and playwrights looking to add interactive elements into their work learn from videogame designers? Quite a lot.
The Northern Territory government has announced a major expansion of its creative funding program.