Game Development
GCAP conference chooses a new theme and a new path forward
The annual games conference held during Melbourne International Games Week has changed its theme to reflect this year of pandemic.
GDAA and IGEA merge to support Australian game development
Two of Australian games' peak advocacy bodies will merge in a cross-state partnership.
Indies celebrate as Kickstarter votes to unionise
The union, which is made up of 85 employees, is a watershed moment for tech companies – and an exciting…
Game devs post callout for rare and unique words
How would you describe home? A new AR project through RMIT is looking for rare and untranslateable words about place…
Wayward Strand - How to build an airship
Digital environment designer Su-Yiin Lai talks about the speculative architecture, videogames, and working between disciplines.
What one horrible goose can teach us about investing in games
Untitled Goose Game is a runaway hit – but it could never have gotten off the ground without proper funding,…
Bringing accessibility into play in the videogame industry
From careers to controllers, how are game developers ensuring that their work, and their industry, are anyone's game?
Co-op mode: Aussie game devs fight for labour rights
The games unionisation movement is kicking off worldwide. So what's holding Australian game devs back?