When Sony decided that new PlayStation games would no longer be manufactured on disc from January 2028, predictably, the announcement went down as well in some circles as when your...
All Features
Games & digital content lead Jini Maxwell waxes lyrical about the Studio Ghibli-inspired blockbuster Hollow Knight, made by tiny Adelaide-based studio Team Cherry.
Foreign companies provide massive job boosts and up-skilling, but they have no interest in telling local stories, and they almost inevitably leave again.
VFX artists aren't just vital to the film and TV industry, but the video games too. Learn how artists at Blizzard help bring Heathstone to life.
Director Simon McQuoid recounts how he found himself directing a video game adaptation he didn't want, and how the film found itself pioneering large scale production in Adelaide.
Is a $500k minimum spend punishingly high? Is a 30% offset enough? What's different for film and TV? Game developers, welcome to the fight for federal screen support.
‘It's nice having someone just notice and care that there was a small change about you, like a haircut or a new pair of shoes. it makes you feel good.…
The latest Warner Bros. action film does a lot more for Hollywood than you think it might.
Reddy’s name might have less household recognition than previous BAFTA Fellowship recipients, but her impact on the industry with Media Molecule is no less profound.
Representation in gaming is getting better, games are no longer relying on stereotypical representations and LGBTQ+ characters are gaining a greater presence. However, there is still a long way to…
The games studio founder shares a decade of insight into scaling up, staying sustainable, and why you should ask if your game would make a good rollercoaster.