27 February 2020 Game Development

The union, which is made up of 85 employees, is a watershed moment for tech companies – and an exciting step forward for screen producers who rely on crowdfunding.

27 August 2020 Game Development

Film Victoria's latest round of production funding will support games from Samurai Punk, Fae Daunt, Ian MacLarty, David Chen, and more.

23 June 2020 Game Development

In a nation-first, the South Australian state government has extended the state's post-production, digital and visual effects (PDV) rebate to the development of videogames.

18 August 2020 Game Development

Following our report on hiring complications in the Australian games sector, we look in depth at changes to visa codes and IGEA's proposed labour agreement.

18 June 2020 Game Development

Federal Labor MPs Tim Watts and Clare O'Neil took to Twitch to play a chaotic co-operative game and discuss the state of the local industry.

02 September 2020 Game Development

In this excerpt from her longer article, studio and creative director Lucy Morris details the emotional cost of launching Starcolt's debut game, Best Friend Forever.

21 April 2020 Game Development

Two of Australian games' peak advocacy bodies will merge in a cross-state partnership.

06 August 2020 Game Development

Despite Australia's vibrant creative games culture, studios are struggling to hire expert talent.

27 October 2020 Game Development

Lorien Gugich will bring six years of partnered Twitch streaming, experience in production and community management, and a passion for inclusivity to the studio she's founding.

06 October 2020 Game Development

A sustainable Australian video game industry? Production rebates are a small, important step.

01 October 2020 Game Development

The SA Video Game Development Rebate, the first of its kind in Australia, is now available to SA devs. What can a rebate like this actually achieve?

24 September 2020 Game Development

In two and a half years, Iris and Paul Anstey went from never having made a game, to having their dreamlike first title in PAX’s competitive indie showcase. How did…