The union, which is made up of 85 employees, is a watershed moment for tech companies – and an exciting step forward for screen producers who rely on crowdfunding.
Film Victoria's latest round of production funding will support games from Samurai Punk, Fae Daunt, Ian MacLarty, David Chen, and more.
In a nation-first, the South Australian state government has extended the state's post-production, digital and visual effects (PDV) rebate to the development of videogames.
Following our report on hiring complications in the Australian games sector, we look in depth at changes to visa codes and IGEA's proposed labour agreement.
Federal Labor MPs Tim Watts and Clare O'Neil took to Twitch to play a chaotic co-operative game and discuss the state of the local industry.
In this excerpt from her longer article, studio and creative director Lucy Morris details the emotional cost of launching Starcolt's debut game, Best Friend Forever.
Two of Australian games' peak advocacy bodies will merge in a cross-state partnership.
Despite Australia's vibrant creative games culture, studios are struggling to hire expert talent.
Lorien Gugich will bring six years of partnered Twitch streaming, experience in production and community management, and a passion for inclusivity to the studio she's founding.
A sustainable Australian video game industry? Production rebates are a small, important step.
The SA Video Game Development Rebate, the first of its kind in Australia, is now available to SA devs. What can a rebate like this actually achieve?
In two and a half years, Iris and Paul Anstey went from never having made a game, to having their dreamlike first title in PAX’s competitive indie showcase. How did…