The classic idea of the Hero's Journey can be mapped easily to film and literature, but what about interactive games? Well, it isn't as rigid as you think.
Tim and Wren from Witch Beam talk about their game Unpacking, and discuss how we relate to homes as reflective and personal human places.
In the lockdown era, virtual galleries and exhibitions strive for true-to-life immersion, but they're missing one key element. The video game scene has the solution.
A new batch of game developers are turning loss into a playable experience in a way in order to explore how to deal with real-world struggles.
Tabletop role-playing games of all kinds, from Dungeons and Dragons to smaller, socially-focussed games, have reached vast new audiences in our most anti-social time.
Gaming culture fest PAX will run online from 12-20 September. The 9 day expo will host familiar events in a whole new way.
Let's unpack IGEA's stats on the local impact of COVID-19, and what the future looks like for the Australian games ecosystem
The mentors for the Wordplay mentorship program bring with them decades of excellence in the fields of game writing and beyond.
For PAX online 2020, two reps from Film Vic sat down with devs from Untitled Goose Game, Frog Detective and Dead Static Drive to talk all things games funding.
The 2022 iteration of the Games Connect Asia Pacific (GCAP) conference has been announced.