6 questions with ACMI prize-winning game developer Dan Ferguson
We talk to Melbourne game developer Daniel Ferguson about his cartoonish, kinetic games, winning the ACMI + RMIT prize, and…
Racing against time to build worlds and create films with Unreal Engine
A filmmaker leaps into Unreal Engine with a games lecturer, and discovers a new world of production that leads him…
Cult of the Lamb: a look behind the scenes with Melbourne's Massive Monster
Melbourne studio Massive Monster shares the ethos behind Cult of the Lamb, a folk-horror base-building dungeon-crawler.
You should play... Bugsnax, by Young Horses
Monster Hunter x Frog Detective x body horror? It's Bugsnax! Don't think about it too hard!
What can games tell us about girlhood?
From Life is Strange to The Walking Dead to Lost Wage Rampage, videogames can depict girlhood in groundbreaking, complex ways.
Palestine and guerrilla memorials in the digital age
Lujayn Hourani considers the effectiveness of the game-like temporal memorial, Re: Visit Palestine, in tandem with their own personal memories.
Phantom Abyss is online multiplayer without the scheduling nightmare
Team WIBY's Ben Marrinan explains how they developed Phantom Abyss for a generation who treats games as a digital living…
What does it take to be the Art Director on a huge MMORPG?
From artist to director on The Elder Scrolls Online, CJ Grebb tells us about his 20+ years in the world…
Behind the pioneering animation of the Overwatch cinematic universe
The world of Overwatch is more than a game, it's a freely accessible Pixar-style animated universe. We chat to two…
What are games for, if not community, collaboration and creativity?
Amidst an ongoing pandemic and the enlightening talks of the 2021 Freeplay Independent Games Festival, Stephen Pham reflects on what…