When Sony decided that new PlayStation games would no longer be manufactured on disc from January 2028, predictably, the announcement went down as well in some circles as when your...
All Features
The Activision Blizzard gender discrimination lawsuit is a landmark case. Here's why.
We talk to Melbourne game developer Daniel Ferguson about his cartoonish, kinetic games, winning the ACMI + RMIT prize, and what comes next.
A filmmaker leaps into Unreal Engine with a games lecturer, and discovers a new world of production that leads him to prestigious festivals.
Melbourne studio Massive Monster shares the ethos behind Cult of the Lamb, a folk-horror base-building dungeon-crawler.
Monster Hunter x Frog Detective x body horror? It's Bugsnax! Don't think about it too hard!
From Life is Strange to The Walking Dead to Lost Wage Rampage, videogames can depict girlhood in groundbreaking, complex ways.
Lujayn Hourani considers the effectiveness of the game-like temporal memorial, Re: Visit Palestine, in tandem with their own personal memories.
Team WIBY's Ben Marrinan explains how they developed Phantom Abyss for a generation who treats games as a digital living room.
From artist to director on The Elder Scrolls Online, CJ Grebb tells us about his 20+ years in the world of game art.
The world of Overwatch is more than a game, it's a freely accessible Pixar-style animated universe. We chat to two of its lead creatives.