Course Details


Bachelor Degree

Study Load

Full Time

Course Location


Swinburne University of Technology

Bachelor of Games and Interactivity / Bachelor of Animation

Type of institution: University/Higher Education Institution
Level: Undergraduate
CRICOS: 00111D

The Bachelor of Games and Interactivity/Bachelor of Animation offers students a competitive edge in the fields of animation and games development.


Core studies 27 units (350 credit points)Other studies4 units (50 credit points)


  • Animation
  • Games and interactivity

Standard entry requirements

Victorian Certificate of Education (VCE) or its equivalent, such as an interstate or international Year 12 qualification.completion or partial completion of an approved tertiary qualification (including Certificates IV (completed), Diplomas, Advanced Diplomas, Associate Degrees and Degrees)applicants without a formal qualification may be considered for entry upon completion of the STAT test.


On completion of the qualification students may be eligible to become members of the following industry and peak bodies, and should confirm their eligibility with the association: Screen Services Association of Victoria; Design Institute of Australia (DIA); Melbourne Art Directors Club (MADC); Australian Cinematographers Society (ACS); Screen Producers Association of Australia (SPA); Game Developers’ Association of Australia (GDAA).

Study pathways

Pathways allow students to progress from one qualification to another where the first course is recognised as an entry requirement and/or provides advanced standing to the second. Credit is granted in recognition of previous study and/or experience and allows students to gain advanced standing towards their course. Applicants are assessed on a case-by-case basis.