Kane is a long-time games producer and advocate, associated with League of Geeks, Kepler Interactive, and Girl Geek Academy.
The changes include raising production funding to $300k per project, and waiving applications fees until July 2021.
COVID has barely touched the growing local game development industry, but IGEA's survey also reveals some stark truths about gender disparity.
House House has promised something 'totally different' for its next adventure.
Absurd Ventures is adding several notable recruits to its leadership team.
Cancelled video game projects reveal so much about the talent and technology of unique gaming eras.
Do games from a particular region need to be culturally authentic to be good? We ponder the question while taking a look at some remarkable Southeast Asian games.
Will the newly announced Dragonflight expansion be exactly what Blizzard needs to shore up World of Warcraft?
The coronavirus pandemic has been all-encompassing – with the board games industry suffering immensely.
The Australian games researcher urges us to reconsider our understanding of the games industry landscape in his book.
How city building games set on large creatures explore ideas of interconnection and survival.
Ahead of GDC 2023, IGEA CEO Ron Curry reflects on the success of taking Australian developers to Gamescom 2022.