The Doom Slayer is marching straight onto your tabletop. Announced this week, Doom The Dark Ages Arena is an official board game adaptation of id Software’s brutal fantasy-shooter reimagining.
Developed by Resurrectionist Games in partnership with Modiphius Entertainment, the project takes the savagery of the digital Doom universe and distills it into something new; a strategic, turn-based duel described by its creators as “heavy metal chess.”
It’s a bold pitch. Doom has always thrived on fast reflexes and unrelenting aggression, qualities not typically associated with board games. But the developers are promising a system that captures that tempo-driven momentum, rewarding players for taking risks and keeping the action flowing.
Instead of slowing Doom down, the tabletop version aims to translate its adrenaline into a different format – one where every move matters and every decision has teeth.
Doom in the Age of Tabletop Adaptations
Tabletop adaptations of big video game properties are nothing new, but Doom carries a particular weight. Past attempts like Doom: The Board Game leaned into dungeon-crawling and miniatures-heavy campaigns.
The Dark Ages Arena takes a very different approach. By focusing on tight, competitive dueling, it doesn’t just recreate the Doom Slayer’s rampages, it reimagines them as a tactical mind game.
One player takes on the mantle of the Slayer, the lone warrior against impossible odds, while the other commands the monstrous hordes of Hell. That asymmetry has the potential to create a dynamic unlike anything seen in previous Doom board games. It’s about control, aggression, and that primal feeling every Doom fan recognizes the moment the music kicks in, and you realize standing still is the real death sentence.
Heavy Metal Chess – What That Really Means
When the developers call this “heavy metal chess,” they’re not exaggerating. Every action is dictated by a tempo-based system that rewards initiative and punishes hesitation. Push forward and you gain momentum, unlocking brutal combos and overwhelming force. Play too cautiously, and you hand the rhythm to your opponent.
As someone who’s played every Doom since the original — and yes, I still have a soft spot for Daisy the rabbit sitting atop Doomguy’s locker — the idea of boiling Doom’s fury down into a cerebral duel is fascinating.
Doom 2016 taught us to be relentless hunters, never scavengers. Doom 3, which I’ll argue until the day I die is the best Doom out there, reminded us that fear and patience could be just as powerful as a super shotgun.
The Dark Ages Arena looks like it’s trying to combine those philosophies into a tabletop system where aggression and calculation meet head-on.
Designed for Fans and Newcomers
The real test is whether this balance works for both Doom veterans and board game fans. Resurrectionist Games promises a ruleset that’s approachable but layered, letting newcomers jump in without being crushed by complexity, while still giving tacticians plenty of depth.
Miniatures are central here. The Doom Slayer himself is the crown jewel, but the real excitement comes from the demon roster. Expect the skeletal knights and hellish abominations of The Dark Ages to make an appearance, each with unique playstyles. Just imagining the Slayer staring down a Baron of Hell across a board drenched in gothic architecture feels right.
Early Showings and Kickstarter Plans
The first public showing of The Dark Ages Arena is set for Gen Con 2025, where players will get to test prototypes. Much like Indie hit Vampire Survivors the developers will launch a Kickstarter campaign to bring the game to life.
Kickstarter and Doom might sound like strange bedfellows, but tabletop fans know how successful these campaigns can be when built around big IP. If momentum builds, expansions could add new maps, alternate demons, and even campaign modes that layer story elements onto the raw competitive core.
Why Doom Fits the Tabletop Space
At first glance, Doom seems like an odd fit for board gaming. The franchise is built on speed, chaos, and the sheer catharsis of ripping and tearing. But peel that back, and what you find is control. Whether you’re strafing through corridors in 1993, adjusting to the survival horror tone of Doom 3, or chaining glory kills in Doom 2016, the secret has always been rhythm. You don’t just kill demons. You control the pace of hell itself.
That’s exactly what The Dark Ages Arena looks to capture. Momentum becomes its own weapon, and hesitation becomes your downfall. It’s less about twitch reflexes and more about tactical guts – but the DNA is unmistakably Doom.
A New Chapter for Video Game Board Games
We’re in a golden age of crossovers, with franchises like The Witcher, Dark Souls, and Resident Evil making successful jumps to the tabletop. Doom joining that lineup feels natural, and frankly overdue. Few series are as iconic, and fewer still carry the heavy metal swagger that lends itself so well to dice and minis.
This isn’t just another piece of Doom merch. It’s a fresh interpretation that digs into what makes the franchise tick. If the video games are about surviving hell at breakneck speed, the board game is about mastering it one calculated move at a time.
Final Thoughts
Doom: The Dark Ages Arena could have been just a gimmick; a name slapped onto plastic miniatures. Instead, it’s shaping up to be something smarter, stranger, and deeply connected to the series’ roots.
As a Doom fan who still argues the merits of Doom 3 in barroom debates, I can’t help but be excited. From Daisy the rabbit to the glory kills of 2016, Doom has always been about evolving while staying true to its heavy metal heart. Seeing that philosophy re-forged in the fires of the tabletop is a thrill I didn’t expect in 2025.
So, sharpen your strategies, embrace the chaos, and prepare to play Doom in a way you’ve never played before. Hell has come to your coffee table – and it’s asking if you’ve got the guts to keep tempo.