Features

Wayward Strand - How to build an airship
Digital environment designer Su-Yiin Lai talks about the speculative architecture, videogames, and working between disciplines.

Collecting the history of video games
We talks to Jon-Paul Dyson of The Strong National Museum of Play about archiving video games.

What one horrible goose can teach us about investing in games
Untitled Goose Game is a runaway hit – but it could never have gotten off the ground without proper funding,…

Good Clean Fun: Going Sober at Games Week
In an industry with a heavy drinking culture, what does a great alcohol-free event look like?

Bringing accessibility into play in the videogame industry
From careers to controllers, how are game developers ensuring that their work, and their industry, are anyone's game?