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GCAP chooses a new path forward

GCAP conference chooses a new theme and a new path forward

The annual games conference held during Melbourne International Games Week has changed its theme to reflect this year of pandemic.


GDAA and IGEA merge to support Australian game development

Two of Australian games' peak advocacy bodies will merge in a cross-state partnership.


Indies celebrate as Kickstarter votes to unionise

The union, which is made up of 85 employees, is a watershed moment for tech companies – and an exciting…


Game devs post callout for rare and unique words

How would you describe home? A new AR project through RMIT is looking for rare and untranslateable words about place…


Wayward Strand - How to build an airship

Digital environment designer Su-Yiin Lai talks about the speculative architecture, videogames, and working between disciplines.

untitled goose game preserved

What one horrible goose can teach us about investing in games

Untitled Goose Game is a runaway hit – but it could never have gotten off the ground without proper funding,…

It's dangerous to go alone; take this. Image courtesy of Accessibility Unlocked. 

Bringing accessibility into play in the videogame industry

From careers to controllers, how are game developers ensuring that their work, and their industry, are anyone's game?

Opinions & Analysis

Co-op mode: Aussie game devs fight for labour rights

The games unionisation movement is kicking off worldwide. So what's holding Australian game devs back?

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