'Blackwood' is the latest in a long line of content expansions for The Elder Scrolls Online, an MMORPG that's keeping a beloved world alive for millions. It's no small feat…
Drawing upon its most successful designs over the last twenty years, Village is a masterfully executed, but stagnant work.
Chantelle McColl reflects on the role that itch.io plays in supporting experimental game development, and why that benefits the whole industry -- despite Apple’s protestations.
This stunning collection of scrappy narrative microgames showcase Deconstructeam’s forensic interest in human intimacy. More importantly, they show the way that games create spaces for creative communion.
Wormwood Studio’s ‘Strangeland’ is a mind-bending ride through a visually unique and well-crafted world that is dulled by repetitive puzzles and inconsistent narrative pacing, writes Chantelle McColl
Biomutant's clashing design philosophies continually reduce the player experience to one of overwhelming apathy.
Ubisoft has had a history of saying that its politically-informed game worlds are not political. What's changed?
Submissions are open for the Indie Bundle for Palestinian Aid on itch.io. This fundraising effort is the indie games community’s solidarity action with Palestine.
Take-Two Interactive, responsible for 2K Games and Rockstar Games, has joined its industry peers in recording record revenue in 2020-21.
Games & digital content lead Jini Maxwell waxes lyrical about the Studio Ghibli-inspired blockbuster Hollow Knight, made by tiny Adelaide-based studio Team Cherry.