Representation in gaming is getting better, games are no longer relying on stereotypical representations and LGBTQ+ characters are gaining a greater presence. However, there is still a long way to…
Qualms about returning to the office are a nice problem to have for some of us. But change is hard, says Media Mentor Esther Coleman-Hawkins. Focusing on the positives will…
It's been a crappy year. Take that broken heart and make some art, says Esther Coleman-Hawkins in this ongoing series of no-nonsense advice for screen professionals.
Players can kill, hunt or hurt animals in popular games ranging from Animal Crossing to Grand Theft Auto. The rise of this (increasingly realistic) trend in games, along with people’s…
A sustainable Australian video game industry? Production rebates are a small, important step.
Through protagonist Mae, videogame Night in the Woods asks: what will the future hold, if we can’t possibly go back to the way things were before?
In this excerpt from her longer article, studio and creative director Lucy Morris details the emotional cost of launching Starcolt's debut game, Best Friend Forever.
Media Mentor Esther Coleman-Hawkins answers your career questions with brisk no-nonsense advice for screen professionals.
Intensely violent games = mayhem in the real world. Debunking an argument that will not go away.
Untitled Goose Game is a runaway hit – but it could never have gotten off the ground without proper funding, writes Luke Brook.