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Assassin’s Creed publisher Ubisoft sees record sales during pandemic year

Ubisoft, the videogame publisher known for Assassin’s Creed and Tom Clancy’s Rainbow Six, has recorded its highest-ever sales in the last year.

respawn ea harassment

‘Apex Legends’ performs strongly for Electronic Arts despite weaker financials

EA's numbers are slightly down from last year, but its lauded free-to-play shooter Apex Legends has broken records.

2021 Australian Game Developer Awards nominations open

The Australian videogame industry's night of nights will soon be upon us, and submissions are being invited.

2021 Apple Design Award nominations feature Australia’s SMG Studio with ‘Sp!ng’

Apple has announced the finalists for the 2021 Apple Design Awards ahead of this year’s Worldwide Developers Conference, and Australian happily feature.

You should play… Hollow Knight

Games & digital content lead Jini Maxwell waxes lyrical about the Studio Ghibli-inspired blockbuster Hollow Knight, made by tiny Adelaide-based studio Team Cherry.

untitled goose game preserved

What one horrible goose can teach us about investing in games

Untitled Goose Game is a runaway hit – but it could never have gotten off the ground without proper funding, writes Luke Brook.

The ‘gay button’ in gaming: why LGBTQ+ representation in videogames shouldn’t be hidden

Representation in gaming is getting better, games are no longer relying on stereotypical representations and LGBTQ+ characters are gaining a greater presence. However, there is still a long way to go.

Making Magic: Behind the VFX that empowers the players of Hearthstone

VFX artists aren't just vital to the film and TV industry, but the video games too. Learn how artists at Blizzard help bring Heathstone to life.

Itch.io games aren’t ‘unspeakable’; they’re groundbreaking

Chantelle McColl reflects on the role that itch.io plays in supporting experimental game development, and why that benefits the whole industry -- despite Apple’s protestations.

best friend forever

Best Friend Forever and the emotional cost of release day

In this excerpt from her longer article, studio and creative director Lucy Morris details the emotional cost of launching Starcolt's debut game, Best Friend Forever.

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