Craig Robinson is an experienced gaming and esports writer with nearly a decade of coverage experience since 2015. With a background in software engineering, he combines his journalistic expertise with a strong understanding of technical SEO and web development fundamentals. He’s passionate about covering MMO games, competitive esports, and crafting guides that help players get the most out of their favorite titles. He's been writing about gaming and esports for over 10 years, which started as for fun project during university. He has since developed his skill set, contributing to newsrooms coverage of key games and event, and blending evergreen content strategy and a solid grasp of content marketing fundamentals. His work has appeared in Esports News UK, Gamer Guides, theEscpaist, and VideoGamer, and he now contributes to Gamehub's review team. When he’s not writing, Craig can usually be found running, at the gym, or tinkering with coding projects to keep his GitHub active.
Krafton has had a remarkable Q2 of 2026 on the financial side. Subnautica 2, developed by Unknown Worlds, sold over five million copies following its launch in just 22 days, becoming one of the publisher’s biggest commercial wins in recent memory.
Krafton’s latest earnings report shows a rather successful quarter, and with that, the company is also ready to hype up its upcoming marketing and announcement pipeline.
Krafton confirms that five games are set to be showcased at Gamescom 2026 next month, targeting a 2027 window for players. The report doesn’t name them, but based on job listings, hiring patterns and what we know about Krafton’s various studios, we can make some educated guesses at what those five slots might be.
What 5 games could Krafton reveal at Gamescom?
The games below are based on titles we’ve seen floating that are working on brand new projects. Are these the five games that will get shown off? Probably not all of them. Project D&E is the most likely to make it. The rest seem more ambitious. Chances are there are others in the background that developers are working on that are not publicly hiring for specific undisclosed projects. But given, the success of Subnautica 2, it certainly have the money to start marketing and promoting their games this upcoming summer presentation season.
Worth noting that these games are largely being built via AI tooling and infrastructure alongside experienced industry developers. It is likely why Krafton is able to hire for so many roles across different projects within the same studios. Pipelining and mass producing basic wireframes, concepts and other features becomes easier when teams are sharing the same IP assets across projects.
Project D&E (Bluehole)
The most visible candidate from recent hiring is Project D&E, a PC Steam Early Access title in development at Bluehole Studio. Based on job postings, it is shaping up as an old school dungeon crawling RPG with a third person action perspective. The vision seems centred on long, layered dungeons with tiered difficulty, progression systems and equipment depth. Think Dark and Darker territory but with Krafton’s resources behind it. Early Access makes the 2027 window very plausible here.
Project V (Bluehole)
This one is another PUBG IP game, because Krafton and Bluehole are clearly determined to spin the PUBG brand into as many titles as possible following Black Budget’s cancellation. Project V appears to be a new shooter built within the PUBG universe. Job listings point to pre-production tooling and core systems work, which suggests it is still relatively early. Whether it is far enough along for a Gamescom showing is the question, though a teaser reveal rather than a full gameplay demonstration feels more likely at this stage.
Project AA (Moonshot Games)
A mobile-focused title from Moonshot Games, Project AA appears to be an anime-style game with lighter, more subculture-driven storytelling set in a fantasy world. The aesthetic and tone read as a departure from Krafton’s usual output, leaning into the kind of gacha-adjacent mobile experience that performs well in Asian markets. If Krafton is serious about diversifying beyond the PUBG ecosystem, this is likely part of that push.
Project GW (OmniCraft Labs)
Another PUBG IP title, this time from OmniCraft Labs. Project GW looks to be a cross-platform FPS and TPS title with a character-focused approach, aiming for easier onboarding without sacrificing the skill ceiling in combat. It reads like Krafton’s answer to the more accessible end of the hero shooter market, though whether it sits closer to early development or a more advanced state is genuinely hard to tell from the available job postings alone.
TERA 2 (Bluehole)
We have known for over a year that a TERA follow-up is in active development, with hiring roles appearing earlier this year and picking up pace. If Krafton is making broader recruitment noise around it, a Gamescom appearance feels possible, though almost certainly in cinematic or announcement trailer form rather than gameplay. MMOs simply take too long to develop for a 2027 player release window to be realistic here, so treat this one as the wildcard slot, a teaser to get the community talking rather than a product close to launch.