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cult of the lamb the first verse
News

Cult of the Lamb: The First Verse graphic novel funded in 6 minutes

Cult of the Lamb: The First Verse is a graphic novel adaptation of the beloved game.

Cult of the Lamb: Sins of the Flesh
News

Cult of the Lamb: Everything new in Sins of the Flesh

Cult of the Lamb is getting its latest free expansion on 16 January 2024.

Cult of the Lamb: Sins of the Flesh
News

Cult of the Lamb to get free "major" content update in 2024

The update will be called "Sins of the Flesh", and will add "new features, stories, and more."

Cult of the Lamb massive monster gaming arcade
News

Cult of the Lamb developer announces MIGW 2023 pop-up arcade

Cult of the Lamb studio Massive Monster will host a special pop-up gaming arcade for attendees of Melbourne International Games…

cult of the lamb don't starve together crossover
News

Cult of the Lamb and Don't Starve Together crossover revealed

New content is arriving in Cult of the Lamb and Don't Starve Together.

cult of the lamb don't starve game crossover
News

Cult of the Lamb and Don't Starve Together are crossing over

Mysterious teasers hint at Don't Starve content arriving in Cult of the Lamb – and potentially vice versa.

Cult of the Lamb from Massive Monster and Devolver Digital review
News

Cult of the Lamb animated adaptation seemingly in the works

Cult of the Lamb could be adapted into animated form in future, according to Massive Monster.

cult of the lamb relics of the old faith
News

Cult of the Lamb DLC expansion Relics of the Old Faith announced

Cult of the Lamb's latest update will introduce a post-game storyline, and new collectible items.

Cult of the Lamb massive monster gaming arcade
News

Cult of the Lamb patch notes tease second major content update

Quality of life features come to Cult of the Lamb in its v1.1.0 patch, with a second major content update…

Achievement Design in Australian games Heavenly Bodies
Features

The Philosophy of Achievement Design in Australian Games

Much has been said about the completionist drive of video game achievement hunters, but how do developers approach their implementation?

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