Game Development
Why Australian classification law is so tough on video games
At SXSW Sydney 2024, a panel of experts explored the matter.
How Julian Wilton raised a cult, and created a monster
Massive Monster's Julian Wilton opened PAX Aus 2024 with a layered keynote.
GCAP 2024's unspoken theme was defiance
Even with the games industry shrinking, developers just keep dancing.
First Nations representation in games must be paired with agency
Representation alone is not enough for authentic depiction.
Tales of the Shire has taught ample lessons in leadership
A good leader must be willing to go all the way to Mordor – but only when necessary.
Pacific Drive and the art of building story through atmosphere
Dialogue and exposition won't save you now.
Naoki Yoshida's career began with breaking convention in Mario. Bros
Mario Bros. kicked off a long journey for the Final Fantasy XIV director.
Interview: High Score closing keynote stars Stray Gods’ Montaigne and Yon Hall
Delve into the details of game music creation in Montaigne and Yon Hall's closing keynote at High Score.
EA veterans form new Melbourne studio, The Three Thousands
The Three Thousands is currently working on its debut game.
Dragon Age: The Veilguard’s art style defies social media's initial skepticism
Dragon Age: The Veilguard's art style is crisp, detailed, and ultimately defies social media's initial skepticism.