Game Development
SAGE 2024: Why SA game developers continue to create games
Game development is hard – but its trials and tribulations often generate great rewards.
Tomb Raider I-III Remastered development was led by fan modder
A Tomb Raider fan led development of the highly-praised remastered trilogy.
Sega's Crazy Taxi reboot will be a "AAA" game
Sega appears to have big ambitions for its newly-announced Crazy Taxi reboot.
SAGE 2024 showed off the full scope of South Australia's game studios
The South Australian Game Exhibition 2024 was filled with unique, diverse creative projects.
Screen Australia announces funding support for Guck, Chaos Theory Games, and more
Screen Australia has announced the recipients of its Crew and Gamemaker Skills Program funding.
South Australian Game Exhibition (SAGE) 2024 reveals games, panels, and exhibitor lineup
Here's all the games and exhibitors set to appear during SAGE 2024.
SAG-AFTRA expands its indie game performer contract
Smaller video game studios will now have better access to unionised acting talent.
The Day Before studio Fntastic allegedly forced developers to crunch
A new report has alleged unrealistic deadlines and poor working conditions impacted the release of The Day Before.
Crabs and Nipples – The story of Jacob Janerka and The Dungeon Experience
The lead developer of The Dungeon Experience talks crustaceans, nips, and the inherent existential dread that comes with indie game…
On Point Click Killer, and Game Making as Cultural Connection
Why do some developers spend so much energy making free jam games? We ask Point Click Killer developer Dace Kelly.