Australian Games
6 questions with ACMI prize-winning game developer Dan Ferguson
We talk to Melbourne game developer Daniel Ferguson about his cartoonish, kinetic games, winning the ACMI + RMIT prize, and…
Cult of the Lamb: a look behind the scenes with Melbourne's Massive Monster
Melbourne studio Massive Monster shares the ethos behind Cult of the Lamb, a folk-horror base-building dungeon-crawler.
Phantom Abyss Review - A promising mixture of movement and mystery
The kinetic experience of making your way through hazard-filled temples in Phantom Abyss makes us eager to see what else…
The Australia Council for the Arts wants to fund videogames
The Australia Council's 2021-4 digital culture strategy makes funding videogames a priority, including non-commercial art games.
Phantom Abyss is online multiplayer without the scheduling nightmare
Team WIBY's Ben Marrinan explains how they developed Phantom Abyss for a generation who treats games as a digital living…
Necrobarista, money, and the miserable business of artistic games
The lead artist on the award-winning Melbourne game alleges missing and inconsistent payments, and poor workplace culture. These issues are…
Award-winning game dev reveals ambitious new title, Mars First Logistics
One of Australia's most awarded solo game developers, Ian MacLarty has announced a new major commercial project.
Australian Games Industry Grows Significantly In Jobs and Revenue, Thanks To COVID-19
Industry body IGEA released the results of a survey that takes a second look at the impact of COVID-19 on…
9 Australian Games you can play for free during Steam Next Fest
Hundreds of videogame demos are currently available to try during the week-long Steam Next Fest, including plenty of titles from…
Brisbane developers Prideful Sloth announce next game, Grow: Song of the Evertree
The Australian studio behind the well-received Yonder: The Cloud Catcher Chronicles has announced their next game in partnership with international…