Australian Games
Ty the Tasmanian Tiger: Looking back with Krome Studios
Krome Studios reflects on recovering from the financial crisis, the state of the local industry, and the game that put…
The making of Unpacking: From bullet-hell to domestic heaven
Tim Dawson and Wren Brier from Queensland's Witch Beam recount the birth of the studio, and the heartening journey to…
Unpacking Review - A poignant reflection on the ups and downs of life
Sorting through moving boxes makes for a quaint and fulfilling game, but Unpacking offers far more beyond that.
Australian Game Developers are Perfecting Simplicity
The pure elegance of a game’s design can be its most compelling feature.
Umurangi Generation - Rise of the Anti-Fascist Video Game
Videogames from developers big and small are beginning to explore the encroaching influence of neo-fascism.
Age of Darkness: Final Stand is a brutal survival RTS
For the masochists and persistent strategy enthusiasts, Age of Darkness: Final Stand is a punishingly tough strategy game from Melbourne's…
Your games career as a… technical audio designer
What does technical audio designer actually do? We shine a weekly spotlight on the highlights, skills and specificities of different…
Heavenly Bodies showcases neat PS5 controller features
Heavenly Bodies, the Australian-made zero gravity hijinks game, will feature some impressive-sounding haptic feedback on PS5.
Simon Boxer's personal Ring of Pain: The long road to games success
Ring of Pain is one of Australia's big video game successes. But for its creative director Simon Boxer, the road…
Your games career as a: Narrative Designer
Brooke Maggs from Remedy Games speaks about the difference between writing and being a narrative designer, and moving from independent…