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Satisfactory Update 1.2 is live, adding rain, fluid trucks, and better vehicle paths

Paul McNally

By Paul McNallySenior Editor

Satisfactory Update 1.2 is live, adding rain, fluid trucks, and better vehicle paths

Satisfactory Update 1.2 has officially launched, bringing a hefty round of new features and quality-of-life changes to Coffee Stain Studios’ sprawling factory builder.

The update is now available across PC, PlayStation 5, and Xbox, and marks the first time a major Satisfactory update has landed simultaneously across all of its current platforms. For a game that spent so much of its life as a PC-first obsession before heading to consoles, that is massively good news for those who waited for so long to play it on their little overpriced boxes.

One of the most immediately visible changes is the return of weather. Rain has been reintroduced to MASSAGE-2(A-B)b, but Coffee Stain has expanded it well beyond a simple visual effect. Buildings, terrain, and the Pioneer suit can now show wetness, while fog, thunder, wind, and different rain intensities should make the world feel far more atmospheric.

The weather system also accounts for shelter, with rain now blocked by many buildables, foundations, and walls. That means stepping inside a properly covered factory should feel more convincing, with both visual and audio changes helping separate indoor and outdoor spaces. Players can also adjust weather frequency and intensity through world settings, while a fog density slider has been added to the advanced video options.

Transport has also received a major overhaul. Vehicle path automation has been rebuilt, allowing players to create vehicle paths directly from the build menu using the build gun. The idea is to make truck and tractor routes easier to plan, place, and manage, rather than relying on the older, more awkward system. Existing automated vehicle routes should continue to work, but new setups should be much easier to understand and control.

What’s new in 1.2

That is particularly useful because Update 1.2 also introduces fluid trucks and fluid stations. These give players a new way to move liquids across long distances without relying entirely on pipes or trains. Both the truck and station have an internal capacity of 3,200m³, and unlock through the Tier 5 Logistics Mk.4 milestone.

Controller support has been improved as well, which should help both console players and anyone using a gamepad on PC. Dynamic Gamepad Swap now allows players to move between mouse and keyboard and controller without diving into settings, while most controller inputs can now be rebound.

Coffee Stain has also changed how some game setup options work. The former Advanced Game Settings menu has been renamed Creative Mode, while a new Game Modes menu is available when starting a new save. Unlike Creative Mode, these options do not disable achievements. They include cost multipliers, power consumption multipliers, resource node randomisation, resource purity settings, and world seeds.

For builders, Update 1.2 adds several useful extras. Daisy chaining can be unlocked through Caterium research, allowing two power connections on the same building so power can flow directly from one building to another. There is also a new Alien Technology buildable called SPWN (it’s a portaloo!), alongside new pieces including Pipeline T-Junctions and Cross Beams.

Photo Mode has received new filters and hover pack pose variants, while a dedicated Selfie Mode has been added for anyone who wants closer shots of their Pioneer standing proudly in front of some appalling conveyor belt spaghetti.

There is also one very simple but very welcome change: Satisfactory now has a real pause menu in single-player. Pressing ESC will pause the game logic, meaning players can step away without worrying that wildlife or factory chaos will continue unfolding in the background.

Satisfactory Update 1.2 is available now on PC, PlayStation 5, and Xbox Series X/S.

Paul McNally
Authored by Paul McNally

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm.