Former
In addition to creating the infamous Zelda 64 tech demo which was shown off at
One of the features he explored was the concept of ‘portals’ for Ocarina of Time, which would allow Link to travel between worlds.
‘I was doing all these experiments,’ Goddard told MinnMax. ‘You had a portal where you could look through, go in, and you’d be teleported to different parts of the map. You’d see through the door to a different part of the map, walk through it.’
Read: Bringing Games Tech On Country with Luggarrah
According to Goddard, the portal experiment was designed purely to test the hardware of the
Goddard believes the main development team probably never saw his portal tech demo because it was ‘too hard’ to introduce new tech as the development on Ocarina progressed.
In a recent tweet, the programmer shared a clip of the portal mechanic he created in gif form.
While the clip is relatively short, it does appear to show off the interior of Hyrule Castle.
From a first person perspective, the player character enters a revolving crystal located in an antechamber, only to be instantly transported into a long and ominous corridor.
Speaking further on the tech demo, Goddard stated on Twitter it was created between 1996 and 1997 during production for Ocarina and Super Mario 64.
He also confirmed the demo was connected to the Zelda 64 teaser showing off a fight between Link and Ganondorf, and claimed he shouldn’t actually own any of the backups, given they are technically products belonging to
While it appears unlikely portals were ever actually intended to be used in The Legend of Zelda: Ocarina of Time, the tech demo is an interesting glimpse at the experimentation and research being done at
It’s also intriguing to see how game creation technology eventually evolved to make games with teleportation portals possible. In the mid-1990s, portal mechanics were technically ambitious, but not practical. By today’s standards, they’re commonplace.
It’s fascinating to see how far ahead of its time Ocarina really was.