
Unionisation for freelancers: why is it worth it?
Here’s what GWU Australia is doing to make freelance and precarious labourers a priority, and how people in other fields…

Apply for one of ten free bizdev mentorships with Jason Della Rocca
IGEA has partnered with screen and creative agencies to offer 10 mentorships with IGDA’s Jason Della Rocca to studios across…

30% Federal tax offset for Australian videogame development announced
Australia's first-ever nationwide tax offset for game development will be included in the next Budget, supercharging the local videogame industry.

Sometimes video games are bad, and we should say it
Despite the report's limitations, Four Corners' recent inquiry into predatory monetisation in games is insightful. The videogame industry is going…

Mighty Kingdom hits the ASX with a market cap of $26 million
The Adelaide-based game development studio has gone public, and announced a multi-year partnership on a promising new game.

Tasmania Game Makers vie for national recognition
After Tasmanian game developers stayed silent on IGEA's national industry survey, an advocacy group is hoping to fill the gaps.

Mighty Kingdom Turns Ten: An interview with CEO Philip Mayes
The games studio founder shares a decade of insight into scaling up, staying sustainable, and why you should ask if…

IGEA overhauls talent visas, proposes labour agreement for Australian game dev
Following our report on hiring complications in the Australian games sector, we look in depth at changes to visa codes…

Where do all Australia's senior game developers go?
Despite Australia's vibrant creative games culture, studios are struggling to hire expert talent.

'I'm serious about the games industry': Two Labor MPs livestream games and talk business
Federal Labor MPs Tim Watts and Clare O'Neil took to Twitch to play a chaotic co-operative game and discuss the…