Jini Maxwell
Jini Maxwell's Latest Articles

Bringing Indigenous cultural expertise to game development with Broken Roads
Drop Bear Bytes recently hired Indiginerd's Cienan Muir as a narrative consultant. The team spoke to us about the role of Indigenous perspectives in their upcoming game, Broken Roads

Bringing Games Tech On Country with Luggarrah
As videogame technology becomes even more relevant to a wider range of industries, how do we ensure rural communities aren't being left behind?

Best video games from Australia and Aotearoa in 2020
In a year defined by isolation, protest, pandemic, and uncertainty, these games galvanised us, fostered solidarity, and provided comfort.

Media Molecule’s Siobhan Reddy: ‘Culture is like a garden. It needs to be cultivated.’
Reddy’s name might have less household recognition than previous BAFTA Fellowship recipients, but her impact on the industry with Media Molecule is no less profound.

Itch.io: An Itch for democratic distribution
Itch.io is a digital marketplace that is designed with ease of access and community in mind. Let's look at why it works, and who finds it useful.

Activision Blizzard lawsuits: Everything that has happened so far
A running timeline of all the events surrounding the Activision Blizzard lawsuits.

6 questions with ACMI prize-winning game developer Dan Ferguson
We talk to Melbourne game developer Daniel Ferguson about his cartoonish, kinetic games, winning the ACMI + RMIT prize, and what comes next.

Screen Queensland supports a new mentored internship at Gameloft
Screen Queensland and Gameloft Brisbane have partnered on an exciting new internship program, but the application raises some red flags.

Your games career as a: QA Analyst
What does a QA analyst actually do? We shine a spotlight on the highlights, skills and specificities of different game development careers.

Your games career as a: Narrative Designer
Brooke Maggs from Remedy Games speaks about the difference between writing and being a narrative designer, and moving from independent games to a big studio.