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EA launches in-game advertising platform across several of its games

Craig Robinson

By Craig RobinsonSenior Editor

EA launches in-game advertising platform across several of its games

Electronic Arts has announced EA Advertising, a new platform that allows brands to advertise in its sports games. It aims to integrate directly into gameplay and live experiences, including EA SPORTS FC, Madden NFL and College Football. It also reaches out to the likes of The Sims, Skate, and other titles.

What is the EA Advertising platform? 

While it sounds scary, it’s still somewhat limited in its capabilities. The EA Advertising platform, which has its own site by the way, enables dynamic, real-time ad placements, ranging from stadium signage and scoreboard overlays to custom in-game content and branded challenges. EA says the integrations are designed to enhance rather than disrupt the player experience. Ads update in real time and optimised using aggregated engagement data.

Players come to EA’s games and live experiences every day to play, watch, create and connect,” said David Tinson, Chief Experiences Officer at Electronic Arts. “That gives brands a meaningful opportunity to show up in ways that add value and respect the player experience, while maintaining authenticity in the worlds our teams are building. With EA Advertising, we’re helping brands become part of those moments in ways that are relevant and built for players.

As part of the launch, EA is introducing an EA SPORTS Partner Program. It will give a select group of brands access to co-created fan experiences built in and around its games. That entails the likes of covering live events, in-game integrations, creator tools and athlete-driven initiatives. The company is also rolling out enhanced targeting and measurement capabilities powered by a new proprietary ad server and SDK built specifically for its Frostbite game engine. It should measure impressions to know what works and what does not moving forward, with what it calls ‘Ad Science’.

The brands involved are as follows:

  • Visa, partnering with EA SPORTS FC and EA SPORTS College Football, aims to deliver immersive, participatory experiences in and beyond the game, connecting its global network with a community of hundreds of millions of players.
  • Lowe’s integrated into EA SPORTS FC, Madden NFL and College Football through Ultimate Team challenges and branded player content.
  • Red Bull is featured in EA SPORTS FC through branded in-game objectives, team kits and athlete ambassador collaborations.
  • Xfinity and Peacock activated through dynamic in-stadium and broadcast-style integrations, custom vanity kits, Ultimate Team Packs and personalised rewards through the Rewards program in EA SPORTS FC 26.
  • Mountain Dew’s “DEW University”. EA describe it as a fully playable team experience in EA SPORTS College Football 26, complete with a custom stadium, mascot and reward ecosystem.

Note that these advertisements come from brands that were already advertising in game anyway. The latest game had ad rolls on the banners, with the likes of Crunchyroll popping up from memory.

EA posted GAAP net revenue of approximately $7.5 billion in fiscal year 2026, with its games and services reaching more than 120 million players each month during the year. The company says that scale is the core pitch to advertisers, pointing to players completing over one billion matches per month in EA SPORTS FC alone. It’s a sign that there are a lot of eyeballs on these games, and as advertisers look to diversify where they place them, EA seems happy to offer it up in less immersion-breaking ways.

It comes after Xbox faced some recent advertisement backlash last week, amidst all its layoff news and other issues that surfaced post Summer Games Fest / Xbox Direct.

Craig Robinson
Authored by Craig Robinson

Craig Robinson is an experienced gaming and esports writer with nearly a decade of coverage experience since 2015. With a background in software engineering, he combines his journalistic expertise with a strong understanding of technical SEO and web development fundamentals. He’s passionate about covering MMO games, competitive esports, and crafting guides that help players get the most out of their favorite titles. He's been writing about gaming and esports for over 10 years, which started as for fun project during university. He has since developed his skill set, contributing to newsrooms coverage of key games and event, and blending evergreen content strategy and a solid grasp of content marketing fundamentals. His work has appeared in Esports News UK, Gamer Guides, theEscpaist, and VideoGamer, and he now contributes to Gamehub's review team. When he’s not writing, Craig can usually be found running, at the gym, or tinkering with coding projects to keep his GitHub active.