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No Rest for the Wicked gets first hotfixes after rocky launch

Moon Studios is currently working to address a range of complaints around the game.
no rest for the wicked gameplay

Moon Studios has announced the first wave of hotfixes for No Rest for the Wicked, its action RPG which launched on PC in Early Access last week. In the days following launch, players took to social media and the game’s Steam page to highlight a variety of performance issues with the game, as well as wishes for certain tweaks and improvements.

The first two patches addressing these needs have now been released, with Moon Studios committed to improving the game at speed, and ensuring a smooth entry for everyone.

“Thank you again to all of you for making our Early Access launch so amazing,” the studio said on Twitter / X. “Today’s hotfix is the first of many upcoming patches and updates to improve No Rest for the Wicked on the road to our 1.0 release. We hear you!”

The first hot fix, issued over the weekend, included fixes for balance – reducing weapon durability damage, reducing repair costs, reducing stamina costs – as well as some loot changes, fixes for stability, and fixes for a range of bugs, including “lingering dev tools.”

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The second hot fix, which went live yesterday, targets improving game performance, as well as “durability, food costs, [and] introducing fishing rods to Whittacker’s loot table.” Moon Studios has also “improved enemy spawning in Nameless Pass, fixed some gaps in localisation, and squashed a handful of bugs.”

Diving deep into the promised performance improvements, No Rest for the Wicked should now have “improved overall rendering performance, additional optimisations in Balance and Performance quality modes, improved overall performance of visual effects and fog, improved performance on the ship prologue, and additional smaller performance improvements.”

For those players who ran into difficult in the early stages of the game, it should now run in smoother fashion – or at the very least, with fewer hitches. As an aside – I’ve been playing the game over the weekend (on a review unit Asus ROG G22CH desktop with an i9 processor and a 4070 NVIDIA GPU) and haven’t run into performance trouble so far, so your experience may depend on your particular PC build.

If you can’t run the game now, it’s best to stay tuned for updates on the No Rest for the Wicked social media channels. Moon Studios is currently hard at work on improvements for the game, and there’s hope its major issues will be addressed over the coming weeks.

Leah J. Williams is a gaming and entertainment journalist who's spent years writing about the games industry, her love for The Sims 2 on Nintendo DS and every piece of weird history she knows. You can find her tweeting @legenette most days.