Nintendo’s foray into experimental creativity continues, announcing Game Builder Garage, a new piece of software for the
As shown in a reveal trailer, Game Builder Garage uses a visual form of programming, sorting different functions and objects into creatures called ‘Nodons’. By selecting and connecting different Nodons together, you can add controls to objects, along with various conditions. One example shown included connecting a Stick Nodon with a Person Nodon programs an avatar controllable with an analogue stick, which can be further tinkered to add other action inputs like a jump button.
Game Builder Garage includes an interactive Lesson Mode designed to teach you the basics of visual programming using its Nodon system. These lessons also have checkpoints throughout so you can test what you’ve learned through solving assigned puzzles and tasks.
Not just confined to structured lessons, Game Builder Garage also has a Free Programming mode, where you can freely swap between programming and gameplay screens to work on and test your creations. From the trailer and
Read: Review: Game Builder Garage helps you fail at game development, and that’s great
You’ll also be able to share Game Builder Garage creations online, in addition to checking out others’ games too. It promises to be a shared development community, with games created by other players available to dissect through Free Programming mode, so you can figure out how something was made.
Game Builder Garage will release 11 June 2021 for the