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Finding hope in city-building games set on giant creatures
How city building games set on large creatures explore ideas of interconnection and survival.

The Videogame Industry Does Not Exist, says Brendan Keogh
The Australian games researcher urges us to reconsider our understanding of the games industry landscape in his book.

Xbox's new energy measurement tools are world changing
New energy monitoring tools from Xbox have let Fortnite save a wind farm's worth of energy every day, and this…

Pulling Dead Space from the shadow of its remake
What makes a successful remake? Is Dead Space (2023) one of them? And how does it alter our perception and…

The importance of face-to-face games industry events
Ahead of GDC 2023, IGEA CEO Ron Curry reflects on the success of taking Australian developers to Gamescom 2022.

Assassin's Creed Liberation turns 10: A forgotten but important legacy
10 years on, one of the most interesting Assassin's Creed games has largely been left forgotten. We reminisce on its…

What the VRChat controversy teaches us about accessibility in games
Social platform VRChat had a reckoning when it killed support for community-made accessibility mods. Here are the lessons to be…

Growing up and growing old in Wayward Strand
A growing number of games are exploring teen and young adult perspectives, and Wayward Strand has its own unique interpretation.

Victoria’s games industry continues to thrive, and other states must take note
Victoria’s strong game development scene is a testament to the incredible value of dedicated government funding for independent video games.

Dinkum and the erasure of First Nations People in Australian video games
Dinkum is a life simulator set in a ‘fictional’ version of Australia. But that's no reason to ignore the history…