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New Zealand's CODE is forging a new future for local game developers
The New Zealand Centre of Digital Excellence aims to foster a more connected, supportive games industry in NZ.
Exploring the art and story design for World of Warcraft: The War Within
Tina Wang and Dani Merrithew discuss World of Warcraft: The War Within, and how new features are reshaping the team’s…
How The Mummy Demastered eclipsed its source material
WayForward's The Mummy Demastered is fondly remembered, despite its widely derided roots.
Queensland has become a thriving hub for video game developers
Queensland is emerging as a powerhouse of Australia's local video game development scene.
Bears in Space began as a TV show inspired by Garth Marenghi's Darkplace
For Garth Edwards and John Eyre, Bears in Space was an ever-transforming work of love.
'Find your weird, and bring it to us': Screen Australia on supporting Aussie-made games
Screen Australia talks to GamesHub about the nature of games funding, and what it's looking to elevate.
We Made a Thing operates at the intersection of film and games
We Made A Thing Studios is a multi-function production company that's recently turned to video games.
Grief in full colour – An interview with Abubakar Salim for Tales of Kenzera: ZAU
Abubakar Salim talks about how his experience with grief helped to shape the narrative of Surgent Studios' first game, Tales…
SAGE 2024: How will video games change in the future?
At SAGE 2024, developers and games industry advocates discussed the future of video games, in light of technology change.
Bilingual game jams – making games across linguistic barriers
Bilingual game jams see teams of all languages and cultures work together to make a game in 48 hours.