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How to deliver a potent game narrative quickly, as demonstrated by 'The Telwynium'
The Telwynium Books 1 & 2, are short, story-heavy adventure games. Creator Dave Lloyd explains his approach to building a…
‘Given Time’ is the end of a 10-year journey for JETT: The Far Shore
A project 10 years in the making, the creators of JETT: The Far Shore hope that Given Time has meaningfully…
Bringing Indigenous cultural expertise to game development with Broken Roads
Drop Bear Bytes recently hired Indiginerd's Cienan Muir as a narrative consultant. The team spoke to us about the role…
Behind the high-risk development of The Forgotten City
The Forgotten City creator Nick Pearce put it all on the line to make the critically acclaimed game.
What does it take to be the Art Director on a huge MMORPG?
From artist to director on The Elder Scrolls Online, CJ Grebb tells us about his 20+ years in the world…