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The Last of Us changed my expectations for game adaptations
HBO's The Last of Us is a massive success now, there was a time when there was good reason to…

Pulling Dead Space from the shadow of its remake
What makes a successful remake? Is Dead Space (2023) one of them? And how does it alter our perception and…

Hogwarts Legacy does not deserve to be reviewed on its own merits
Whether or not we want to admit it, it is impossible to talk positively about Hogwarts Legacy without harming a…

God of War Ragnarok’s ending folded, when it should’ve gone all in
God of War Ragnarok did a good job wrapping up major storylines, but it missed out on doing something far…

I never wanted to be a princess, until Disney Dreamlight Valley
Disney Dreamlight Valley, with its several generations' worth of Disney characters, pivoted my perspective on pretty princesses.

Why is TV so much better than film at video game adaptations?
Making a film is already difficult enough and it’s even more of an uphill struggle for a video game film…

ACMI's Out of Bounds exhibit explores the literal boundaries of play
The Out of Bounds installation shows that ACMI continues to adventure beyond the limits of what video game exhibits can,…

Mass Effect’s colonisation narrative isn’t pretty, ten years later
The way the Mass Effect series portrayed the idea of human expansion and colonisation hasn't aged well, writes Nich Richie.

Assassin's Creed Liberation turns 10: A forgotten but important legacy
10 years on, one of the most interesting Assassin's Creed games has largely been left forgotten. We reminisce on its…

I used an iPhone 14 Pro Max to unearth a mobile game graveyard
The App Store keeps a record of everything you've ever downloaded. Returning to an iPhone ten years later revealed just…