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should you still pursue a career in the games industry
Features

Should you still pursue a career in the games industry?

The games industry is currently facing an uncertain future, but there is hope beyond the storm.

the mummy demastered wayforward key art
Features

How The Mummy Demastered eclipsed its source material

WayForward's The Mummy Demastered is fondly remembered, despite its widely derided roots.

abiotic factor deep field games code
Features

New Zealand's CODE is forging a new future for local game developers

The New Zealand Centre of Digital Excellence aims to foster a more connected, supportive games industry in NZ.

max mustard vr game toast interactive
Features

Toast Interactive is leading a charge for Aussie-made VR games

Australia is leading the charge for VR video game development, with Toast Interactive being a strong advocate for the medium.

World of Warcraft: The War Within
Features

Exploring the art and story design for World of Warcraft: The War Within

Tina Wang and Dani Merrithew discuss World of Warcraft: The War Within, and how new features are reshaping the team’s…

go-go town queensland video games prideful sloth
Features

Queensland has become a thriving hub for video game developers

Queensland is emerging as a powerhouse of Australia's local video game development scene.

bears in space key art interview
Features

Bears in Space began as a TV show inspired by Garth Marenghi's Darkplace

For Garth Edwards and John Eyre, Bears in Space was an ever-transforming work of love.

Winnie's Hole by Twice Different, featuring Winnie The Pooh
Features

'Find your weird, and bring it to us': Screen Australia on supporting Aussie-made games

Screen Australia talks to GamesHub about the nature of games funding, and what it's looking to elevate.

box knight video game developers we made a thing studios
Features

We Made a Thing operates at the intersection of film and games

We Made A Thing Studios is a multi-function production company that's recently turned to video games.

Tales of Kenzera: ZAU
Features

Grief in full colour – An interview with Abubakar Salim for Tales of Kenzera: ZAU

Abubakar Salim talks about how his experience with grief helped to shape the narrative of Surgent Studios' first game, Tales…

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